Apothecary Chess Modern
Invented by: Aurelian Florea, 2019
Game hierarchy
• Game
• Generic Chess
• Generic x12
• Apothecary Chess Modern
Board
This game has a randomized starting array so this diagram shows only one example
FEN: 2wcjwc3/r8r/1gnbqkbnd1/pppppppppp/10/10/10/10/PPPPPPPPPP/1GNBQKBND1/R8R/3WCJWC2 w Kk - 0 1
Piece Types
Internal Name | Name | Notation | Added By | Notes |
King | King | K | Generic Chess | royal; king's leap |
Pawn | Pawn | P | Generic Chess | en passant; can promote; pawn structure evaluation |
Wazir Then Bishop | Griffin | G | Apothecary Chess Modern | |
Ferz Then Rook | Dragon | D | Apothecary Chess Modern | |
Champion | Champion | C | Apothecary Chess Modern | |
Wizard | Wizard | W | Apothecary Chess Modern | colorbinding evaluation |
Joker | Joker | J | Apothecary Chess Modern | immitates last moved piece |
Queen | Queen | Q | Apothecary Chess Modern | trap king on back rank bonus |
Rook | Rook | R | Apothecary Chess Modern | open file bonus; trap king on back rank bonus |
Bishop | Bishop | B | Apothecary Chess Modern | colorbinding evaluation |
Knight* | Knight | N | Apothecary Chess Modern | |
* indicates the internal type has been modified
Game Variables
Name = "Apothecary Chess Modern"
Invented = "2019"
InventedBy = "Aurelian Florea"
NumberOfSquareColors = 2
FENFormat = "{array} {current player} {kings-leap} {en-passant} {half-move clock} {turn number}" FENStart = "#{Array} w #default #default 0 1"
Array = "2wcjwc3/r8r/#{BlackPieces}/pppppppppp/10/10/10/10/PPPPPPPPPP/#{WhitePieces}/R8R/3WCJWC2"
DeduplicateMoves = false
StaticExchangeEvaluation = false
Declared in Generic Chess:
StalemateResult = Draw
PromotionRule = Custom
PromotionTypes = ""
BareKing = false
EnPassant = true
PromotingType = null
CastlingType = King
Declared in Generic x12:
PawnMultipleMove = @4(2)
Declared in Apothecary Chess Modern:
PositionNumber = integer between 1 and 24
KingsLeap = boolean
Rules
MoveCompletionDefaultRule
ImmitatorRule
EnPassantRule
CheckmateRule
SlideAfterStepRule
Move50Rule
BrouhahaBorderRule
ComplexPromotionRule
KingsLeapRule
RepetitionDrawRule
Evaluations
PawnStructureEvaluation
DevelopmentEvaluation
LowMaterialEvaluation
ColorbindingEvaluation
RookTypeEvaluation
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